The Deep Dark Web
Deep Dark Web brings unlikely combinations of ideas to bring an obsurd yet innovative experience. The player is trapped in a room with water rising progressively. Armed with nothing but an outdated desktop computer, the player must find a way to stop of water flow before it's too late. The game combines vaporwave aesthetics with retro models and UI to give an experience that's simultaniously calming and incredibly stressful.
This game was developed entirely by me within the ProtoPie prototyping software. This game pushed the limits of what ProtoPie can do with the implementation of transendent timers and unique puzzles, as well as scenes that change dratically after certain criteria is met.